#include "colors.inc" #include "textures.inc" background{ color rgb < 0.00, 0.00, 0.00 > } light_source { < 4.00, 4.00, 0.00 > color rgb < 1.00, 1.00, 1.00 > /* spotlight point_at <0,0,0> radius 5 falloff 0.014 fade_distance 2 fade_power 2*/ } camera { location < 4.0, 1.00, -3.00 > look_at < 0.0, 0.00, 0.00 > } fog { distance 10 color rgbf<0.8, 0.8, 0.8, 1.0> turbulence 0.6 turb_depth 0.7 fog_type 2 fog_offset 5 fog_alt 0.01 } #declare table = plane { y,-3 pigment { DMFWood4 scale 2 } } #declare cabeca = sphere { <0.0, 0.0, 0.0> 0.8 } #declare bico = cone { <0.8, -0.2, 0.0> 0.3 <1.5, -0.3, 0.0> 0 } #declare olho = union { sphere { <0.75, 0.75, 0.5> 0.2 } sphere { <0.75, 0.75, -0.5> 0.2 } } #declare galinha = union { object {olho hollow pigment { color rgbt <1,1,1,1> } interior { media { emission color Red } } } object {bico pigment {color Yellow } } object { cabeca hollow pigment { color rgbt <1,1,1,1> } interior { media { emission color Blue } } } } object { galinha } object { table }