// Exercicio 7 de MC930 para POV-ray // Last edited on 2000-11-16 12:10 by Alencar Junior // RA: 950060 #include "textures.inc" #include "colors.inc" background { Black } //color rgb <0,0,0> } light_source { <-4.9, 19.9, -7.9> color rgb <1,1,1> } camera { location < 10, 5.00, -20.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 1.00, 0.00 > look_at < 2.00, 2.00, 0.00 > } #declare espessura =2; #declare amarelado = color rgb (1.0/espessura)*<1,1,0>; #declare amarelado2 = color rgb (1.0/10)*<1,1,0>; #declare avermelhado = color rgb (1000/espessura)*<1,0,0>; # declare crista = box { <0,0,0> <0.5,1,2> hollow pigment { color rgbt < 1,1,1,1> } interior{ media { emission color amarelado } } } # declare cabeca = merge { sphere { // cabeca < 0.00, 0.00, 0.00 >, 2.00 hollow pigment { color rgbt < 1,1,1,1> } interior{ media {emission color amarelado } } } cone { // bico <0, 0, -4>, 0 // Center and radius of one end <0, 0, -1>, 1.0 // Center and radius of other end hollow pigment { color rgbt < 1,1,1,1 > } interior { media { emission color avermelhado} } } cylinder { // olho esquerdo < 1.00, 1.00, -1.00 >, < 1.00, 1.00, -1.50 >, 0.3 hollow pigment { color rgbt < 1,1,1,1 > } interior { media { emission color avermelhado} } } cylinder { // olho direito < -1.00, 1.00, -1.00 >, < -1.00, 1.00, -2.00 >, 0.3 hollow pigment { color rgbt < 1,1,1,1 > } interior { media { emission color avermelhado} } } object {crista translate <0.25,1.5,-1>} // object {crista // rotate y*45 // translate <0.25, 1.5, 1.5>} //object {crista // rotate y*60 // translate <0.25, 1.5, 3>} } #declare corpo = sphere { < 0.00, 0.00, 0.00 >, 4.00 hollow pigment { color rgbt < 1,1,1,1> } interior{ media { emission color amarelado } } } #declare perna = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, -4.00, 0.00 >, 1 hollow pigment { color rgbt < 1,1,1,1 > } interior { media { emission color amarelado} } } #declare galinha = merge { object {cabeca translate <0, 6, 0>} object {corpo} object {perna translate <2,-3,0>} object {perna translate <-2,-3,0>} } #declare ambiente= box { <-5,-20,-8> <5,20,8> hollow pigment { color rgbt < 1,1,1,1 > } interior { media { scattering {1, color amarelado2}} } } object {galinha} object {ambiente}