#include "colors.inc" background { color rgb < 0.0, 0.0, 0.0 > } light_source { < -3.00, 1.8, -2.0 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 0.00, 5.8, 0.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < -5.00, 3.8, -3.0 > look_at < 0.00, 2.00, 0.00 > sky <0,0,1> rotate <0,5,-25> translate <0,0,4> } #declare n=5; #declare r=3; #declare g=seed(6.52); #declare predio= box{ <0,0,0>, <2,5,2> pigment {color rgb <0 0.5 0>} } #declare caixadagua= box{ <0.5,5,0.5>, <1.5,5.3,1.5> pigment {color rgb <0.5 0 0>} } #declare cone_alto = cone{ <1,5.3,1>, 0.3 <1,5.8,1>, 0 pigment {color rgb <1 1 0>} } #declare porta = box { <0,0,0.5>, <-0.05,0.5,1.5> pigment {color rgb <1 1 1>} } #declare janela= box{ <0,0.8,0>, <-0.05,1.8,1> pigment {color rgb <1 1 1>} } #declare janela_lat= box{ <0,0.8,0>, <1,1.8,-0.05> pigment {color rgb <1 1 1>} } # declare rua= box { <-20,0,0>, <20,0.1,-1.6> pigment {color rgb <0.5 0.5 0.5>} } #declare a=0; #declare p=4; #declare q=4; #while (a translate <0,0.3+((altura+0.2)*j),0.2+((tam_x+0.2)*i)> } #declare i=i+1; #end #declare i=0; #while (i translate <0.2+((tam_x_lat+0.2)*i),0.3+((altura+0.2)*j),0> } #declare i=i+1; #end #declare j=j+1; #end scale <0.6,0.6,0.6> translate <3*a,0,3*b> } #end #declare b=b+1; #end #declare a=a+1; object {rua translate <0,0,3*a>} #end