#include "colors.inc" background{ color rgb < 0.10, 0.80, 0.80 > } light_source { < 10.00, 5.00, 10.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 5.00, 5.00, 20.00 > color rgb < 1.20, 1.20, 1.20 > } light_source { < -10.00, -5.00, 10.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 10.00, 20.00, 15.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 5.00, 0.00, 5.00 > rotate < 0.00, 0.00, 0.00 > } #declare textura_1 = texture { scale 0.03 pigment { Gray50 } finish { ambient .2 diffuse .6 specular .75 roughness .001 } } #declare textura_2 = texture { scale 0.03 pigment { Gray50 } finish { ambient .2 diffuse .6 specular .75 roughness .001 reflection 0.5 } } #declare i = 1; #declare n = 6; // andares #declare r = 7; // janelas por andar na fachada #declare s = 4; // janelas por andar na lateral #declare tn = n; #declare tr = r; #declare ts = s; #declare janela = box { <0.5, 0.5, 0.5>, <-0.5, -0.5, -0.5> } #declare predio1 = box { < (1.5*(tr)/2+1), (1.5*(ts)/2+0.5), (1.5*(tn+2) -0.5) >, < (-1.5*(tr)/2-1), (-1.5*(ts)/2-0.5), 0> texture { textura_1 } } #declare porta = box { <1,0.5,0>, <-1,0,1.5> texture { textura_2 } } #declare janelas = union { #declare n = tn #while ( n >0 ) #declare r = tr; #while ( r > 0) #if (n > 0) object {janela translate < (1.5*(r-1)-tr/2-0.5),((1.5*ts)/2)+0.02, ((n+1)*1.5) > } #end #declare r = r-1; #end #declare s = ts; #while ( s>0 ) object { janela translate < (1.5*(tr/2)+0.52), (1.5*(s-1)-ts/2), ((n+1)*1.5) > } object { janela translate < (-1.5*(tr/2)-0.52), (1.5*(s-1)-ts/2), ((n+1)*1.5) > } #declare s = s-1; #end #declare n = n-1; #end object { porta translate <0, ((1.5*ts)/2+0.02), 0> } } plane {z,0 texture { pigment { color <.85, .5, .15> } finish { ambient .25 diffuse .6 crand .5 } normal { ripples .35 turbulence .25 frequency 5 } scale 10 translate 50*x } } union{ object { predio1 } object { janelas } object { predio1 translate <15,0,0>} object { janelas translate <15,0,0>} }