// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi #include "colors.inc" camera { angle 40 location <-6,15,20> look_at <0,0,0> } light_source { <-50, 50, 50> White } light_source { <50, -50, 50> White } light_source { <-50, 50, -50> White } light_source { <50, 50, -50> White } background { Gray25 } #declare andares_r = seed(pi); #declare janelas_fachada_r = seed(pi); #declare janelas_lateral_r = seed(pi); #declare a = 0; //janelas #declare frente_apagada = box { <-1,0.2,0.95> <-0.75,0.7,1.05> pigment { color Black } } #declare lateral_apagada = box { <-0.95,0.2,-1> <-1.05,0.7,-0.75> pigment { color Black } } /*#declare predio = union { //base do predio box{ <-1,0,-1> <1,andares,1> pigment { color White } } //porta no terreo box { <-0.2,0,0.95> <0.2,0.8,1.05> pigment { color Red } } //macaneta sphere { <-0.1,0.4,1> 0.1 pigment { color Green } } //janelas #while (j < andares) //janelas fachada #while (i < janelas_fachada) //janela apagada #declare k = 1.5/janelas_fachada; object { frente_apagada translate < (k*(i+1)),j,0> } #declare i = i + 1; #end //janelas laterais #declare i = 0; #while (i < janelas_lateral) //janela apagada #declare k = 1.5/janelas_lateral; object { lateral_apagada translate < 0,j,(k*(i+1))> } #declare i = i + 1; #end #declare i = 0; #declare j = j + 1; #end } */ #declare rua_NS = union { box { <-0.25,-0.1, 10> <0.25, 0, -20> pigment { color Black } } #declare p = 0; #while (p < 30) box { <-0.05,-0.1, 10> <0.05, 0.1, 9.5> pigment { color White } translate <0,0, -p> } #declare p = p + 1; #end } #declare rua_LO = object {rua_NS rotate <0,90,0> } #while (a < 10) #declare andares = int(rand(andares_r)*10) + 2; #declare janelas_fachada = int(rand(janelas_fachada_r)*5) + 1; #declare janelas_lateral = int(rand(janelas_lateral_r)*5) + 1; #if (janelas_fachada > 4) #declare janelas_fachada = 4; #end #if (janelas_lateral > 3) #declare janelas_lateral = 3; #end #declare j = 1; #declare i = 0; union { //base do predio box{ <-1,0,-1> <1,andares,1> pigment { color White } } //porta no terreo box { <-0.2,0,0.95> <0.2,0.8,1.05> pigment { color Red } } //macaneta sphere { <-0.1,0.4,1> 0.1 pigment { color Green } } //janelas #while (j < andares) //janelas fachada #while (i < janelas_fachada) //janela apagada #declare k = 1.5/janelas_fachada; object { frente_apagada translate < (k*(i+1)),j,0> } #declare i = i + 1; #end //janelas laterais #declare i = 0; #while (i < janelas_lateral) //janela apagada #declare k = 1.5/janelas_lateral; object { lateral_apagada translate < 0,j,(k*(i+1))> } #declare i = i + 1; #end #declare i = 0; #declare j = j + 1; #end translate <-5 + a,0,3> } #declare a = a + 2; #end object {rua_NS translate <-6.5,0,0> } object {rua_NS translate <4.5,0,0> } object {rua_LO translate <0,0,4.5> } object {rua_LO translate <5,0,-6.5> }