#include "colors.inc" #include "shapes.inc" #include "glass.inc" #include "textures.inc" background { Gray } camera { // angle 55 location <30,30,-30> look_at <5,5,5> } light_source { <130, 140,-150> White} //plane {y,-1.5 // pigment {checker Red, White} // } #declare i = 1; #declare g = seed(pi); #declare altura = seed(pi); #declare n = 15; #declare r = 3; #declare s = 2; union { #while (i < n) #if (rand(g)<0.5) union { box { <0,i,0>, <15,i+3,10> texture {pigment {color rgb<1,0,0>}} } #declare r = 4 #while (r < 12) box{ , texture {pigment {color rgb<0,1,0>}} } #declare r = r + 3 #end } #end #declare i=i+1.5; #end }