#include "colors.inc" background { color rgb < 0.0, 0.0, 0.0 > } light_source { < 0.00, 2.50, 1.50 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 0.00, 2.50, 1.50 > color rgb < 1.00, 1.00, 1.00 > rotate <0,-90,0> } light_source { < -7.00, 1.8, 2.0 > color rgb < 1.00, 1.00, 1.00 > } camera { location < -7.00, 1.8, 2.0 > look_at < 0.00, -1.50, 0.00 > sky <0,0,1> rotate < 0,0,0> } plane {y,-5 texture{ pigment { brick pigment{Blue}, pigment{White}} } } #declare cilindro = cylinder { <0,1,0>, <0,-3,0>, 1 pigment { color rgb <0.8 0 0>} } #declare base = cylinder { <0,-3,0>, <0,-3.5,0>, 2.5 pigment { color rgb <0.2 0 0>} } #declare buraco = cylinder { <0.6,1.05,0>, <0.6,1,0>, 0.2 pigment { color rgb <0 0 0>} } #declare cones = cone{ <0,-1,1>, 0.6 <0,-1,2.5>, 0 pigment {color rgb <1 1 0>} } #declare texto= text { ttf "timrom.ttf" "SERGIO" 0.3, 0 pigment { Gray } } object {texto rotate <0,90,0> translate <-2,-3,2>} object {cilindro} object {base} object {buraco} object {buraco translate <-1.2,0,0>} object {buraco translate <-0.6,0,0.6>} object {buraco translate <-0.6,0,-0.6>} object {cones} object {cones rotate<0,90,0>} object {cones rotate<0,180,0>} object {cones rotate<0,270,0>}