#include "colors.inc" background { color rgb <.4,.4,.4> } camera { location <-5,1.4,-2> look_at <.3,.2,1> angle 35 } light_source { <200,2000,-2000> White } plane { y,0 texture { pigment { Silver } finish { reflection .35 specular 1 } normal { ripples .35 turbulence .5 scale .25 } } } text { ttf "timrom.ttf" "R" .3,0 pigment { BrightGold } finish { reflection .25 specular 1 } translate < -3,1.1,-5 > scale .25 rotate <0, 60, 10> // 10 degrees around Z axis. } #declare cilindro_inferior = cylinder { <-.5,0,0.5>, <-.5,.2,0.5>, 1 pigment { Brown } } #declare cilindro_superior = cylinder { <-.3,.2,0.5>, <-.3,1.5,0.5>, .35 open pigment { Brown } } object { cilindro_inferior } object { cilindro_superior }