#include "colors.inc" camera { location <3, 20, 18> sky <0,0,1> look_at <5,3,5> } #declare tinta_A = texture { pigment { color rgb < 0.00, 0.35, 0.35 > } normal { bumps 0.5 scale 0.3 } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.25, 0.25 > } } #declare Prata = texture { pigment { Silver } finish { ambient .1 diffuse .4 specular 1 roughness 0.001 reflection .5 metallic } } plane { -z, -40 texture { pigment {SkyBlue} finish { ambient 1 diffuse 0} } texture { pigment { bozo turbulence .5 color_map { [0 White] [1 White filter 1] } } finish { ambient 1 diffuse 0 } scale <1000, 250, 250> rotate <5, 45, 0> } } plane { z, -5 texture { pigment { checker color Blue color Yellow scale 10 } } } light_source { <-30, 30, 30> White } cone { <-3, 0, 0>, 1 <-4.5, 0, 8>, 3 open texture { tinta_A } } cone { <3, 0, 0>, 1 <4.5,0, 8>, 3 open texture { tinta_A } } cylinder { <0, 0, 4>, <0, 0, 10>, 3.05 open texture { Prata } } cylinder { <0, 0, 0>, <0, 0, 4>, 1.6 open texture { Prata } } text { ttf "timrom.ttf" "Porta" 2, 0 pigment { BrightGold } finish { reflection .25 specular 1 } rotate <90, 0, 0> translate 7*z translate 3.1*y translate -1.5*x } text { ttf "timrom.ttf" "Treco" 2, 0 pigment { BrightGold } finish { reflection .25 specular 1 } rotate <90, 0, 0> translate 5.5*z translate 3.1*y translate -1.5*x }