#include "colors.inc" #include "stones.inc" background{ color rgb < 0.00, 1.00, 1.00 > } light_source { < 5.00, 5.00, 5.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 8.00, 8.00, 7.00 > right < +1.00, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare Azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bibelo = box { <-2, -2, -2>, // Near lower left corner < 2, 2, 2> // Far upper right corner texture { T_Stone25 // Pre-defined from stones.inc scale 4 // Scale by the same amount in all // directions } } plane { <0, 0, 1>, -1 pigment { checker color White, color Yellow } } #declare corte = box { <-1.7, -1.7, -2>, // Near lower left corner < 1.7, 1.7, 2> // Far upper right corner texture {Azul} } //object{bibelo} difference{ object { bibelo } object { corte } }