#include "colors.inc" #include "golds.inc" background{ color rgb < 0.00, 0.03, 0.15 > } plane { <0, 1, 0>, 0 pigment { checker color rgb < 1, 1, 1 >, color rgb < 0, 0, 0> } } camera { location < 0.00, 10.00, 10.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 0.00, -5.00 > } light_source { < 0, 15, -4> color White } light_source { < 0, 5, 4> color White } light_source { <0, 11, +3> color White spotlight radius 15 falloff 20 tightness 10 point_at <0, 0, -0.5> } #declare base= box { <-9, 0.0, 2.5 >, < 9, 2.0, -2.5 > texture { T_Gold_1B } //pigment { Yellow } } #declare buraco= cylinder { <-6, 3, 2>, // Center of one end <-6, 3, -2>, // Center of other end 2.5 // Radius // open // Remove end caps //pigment { Yellow } texture { T_Gold_1B } } #declare torre= box { <-2.5, 2.0, 1.30 >, < 2.5, 8.0, -1.30 > // pigment { Yellow } texture { T_Gold_1B } } #declare porta_canetas= cylinder { <0 , 2, 0>, // Center of one end <0.5, 5, 0>, // Center of other end 0.3 // Radius open // Remove end caps texture { T_Gold_1B } //pigment { Yellow } } // Cena final difference { object { base } object { buraco } } object { torre } object { porta_canetas translate <4.5, 0, 0> } object { porta_canetas translate <6.5, 0, 0> } text { ttf "timrom.ttf" "L" 1, 0 pigment { Red } scale <4.5, 5, 2> translate <-1.3, 3.5, -0.15> }