#include "colors.inc" #include "shapes.inc" #include "glass.inc" #include "textures.inc" background { Gray } camera { // angle 55 location <30,30,-30> look_at <5,5,5> } light_source { <20, 40,-30> White} plane {y,-1.5 pigment {checker Red, White} } #declare separador_canetas = box { <7.5,9,2.2>, <8.5,20,13.8> texture { pigment {color rgb<0.8,0.5,0.4>}} } #declare gaveta = difference { box { <1.2,1.2,-7>, <14.5,6.5,7> texture { pigment {color rgb<1,1,0.6>}} } box { <2.5,2.5,-6>, <13.5,7,5.5> texture { pigment {color rgb<1,1,0.6>}} } } #declare estrutura = difference { box { <0,0,0>, <16,9,16> texture { pigment {color rgb<0.5,1,0.6>}} } box { <1,1,-0.1>, <15,8,15> texture { pigment {color rgb<0.5,1,0.6>}} } } difference { cylinder{ <8,9,8>,<8,20,8>, 6 texture { pigment {color rgb<1,1,0.6>}} } cylinder { <8,9,8>,<8,20.2,8>, 5 texture { pigment {color rgb<1,1,0.6>}} } } object {estrutura} object {gaveta} object {separador_canetas} sphere { <8,4.5,-4>,1 scale <1,1,1.6> texture { pigment {color rgb<0.8,0.5,0.4>}} }