#include "colors.inc" background { color rgb <0.2, 0.2, 0.3> } light_source { < 5.00, 50.00, 20.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 10.00, -50.00, 20.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location 0.7*< 20.00, 10.00, 6.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 0.00, 0.00 > } plane { -y, -500 texture { pigment { Scarlet } finish { ambient 1 diffuse 0 } } texture { pigment { bozo turbulence .5 color_map { [0 White] [1 White filter 1] } } finish { ambient 1 diffuse 0 } scale <1000, 250, 250> rotate <5, 45, 0> } } plane { y, -500 texture { pigment { DarkGreen } finish { ambient 1 diffuse 0 } } texture { pigment { bozo turbulence .5 color_map { [0 White] [1 White filter 1] } } finish { ambient 1 diffuse 0 } scale < 90, 22, 22 > rotate <5, 45, 0 > } } #declare A1 = < 0, 7, 0 >; #declare A2 = < - 4, 7, 0 >; #declare A3 = < - 6, 1, 0 >; #declare A4 = < -12, 0, 0 >; #declare A5 = < 0, 5.5, 2 >; #declare A6 = < -5, 4, 2 >; #declare A7 = < -5, 0, 2 >; #declare A8 = < -10, 0, 2 >; #declare A9 = < 0, 2.5, 5 >; #declare A10 = < -3, 2.5, 5 >; #declare A11 = < -2, 1, 5 >; #declare A12 = < -7.5, 0, 5 >; #declare A13 = < 0, 0, 9 >; #declare A14 = < -7, -1, 9 >; #declare A15 = < -6, 0, 9 >; #declare A16 = < -5, 0, 9 >; #declare B1 = < 0,0,0 >; #declare B2 = < -6,-3.5,0 >; #declare B3 = < -4.5,-2.5,0 >; #declare B4 = < -12,0,0 >; #declare B5 = < 0,-2.5,2 >; #declare B6 = < -4,-3,2 >; #declare B7 = < -4,-2.6,2 >; #declare B8 = < -10,0,2 >; #declare B9 = < 0,-2,5 >; #declare B10 = < -4.5,-2,5 >; #declare B11 = < -4.5,0,5 >; #declare B12 = < -7.5,-0.8,5 >; #declare B13 = < 0,-1,9 >; #declare B14 = < -2,-1.5,9 >; #declare B15 = < -1,-1.3,9 >; #declare B16 = < -5,-1,9 >; #declare cor = texture { pigment { BrightGold } finish { ambient .1 diffuse .4 reflection .5 } } #declare p1nave = bicubic_patch{ type 1 flatness 0.1 u_steps 4 v_steps 4, A1,A2,A3,A4, A5,A6,A7,A8, A9,A10,A11,A12, A13,A14,A15,A16 texture { cor } } #declare p2nave = bicubic_patch{ type 1 flatness 0.1 u_steps 4 v_steps 4, B1,B2,B3,B4, B5,B6,B7,B8, B9,B10,B11,B12, B13,B14,B15,B16 texture { cor } } #declare p_nave = union { object { p1nave } object { p2nave } object { p1nave scale <1,1,-1> } object { p2nave scale <1,1,-1> } } #declare nave = union { object { p_nave } object { p_nave scale <-1,1,1> } } sphere { A1, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A2, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A3, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A4, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A5, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A6, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A7, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A8, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A9, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A10, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A11, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A12, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A13, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A14, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A15, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { A16, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B1, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B2, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B3, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B4, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B5, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B6, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B7, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B8, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B9, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B10, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B11, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B12, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B13, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B14, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B15, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} sphere { B16, 0.1 texture{ pigment{ color rgb <1, 0, 0> }}} object { nave rotate<0,0,10> rotate<15,0,0> }