// Exercicio 5 de MC930 background{ color rgb < 0.00, 0.00, 0.00 > } camera { location < -12.00, 14.50, 5.50 > right < 0.00, 1.20, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } light_source { <-5.00, 8.00, 1.50> color rgb <1.00,1.00,1.00> } light_source { <0.00, 0.00, 25.50> color rgb <1.00,1.00,1.00> } #declare azul = rgb < 0.00, 0.00, 1.00 >; #declare patchA = bicubic_patch{ type 1 flatness 0.0100 u_steps 3 v_steps 3, <6.00, 4.00, 8.00>, <3.00, 4.00,8.00>, <-3.00,4.00,8.00>, <-6.00, 4.00, 8.00>, <6.00,2.00,7.0>, <3.00,2.00,7.0>, <-3.00,2.00,7.0>, <-6.00,2.00,7.0>, <6.00,2.00,1.0>, <3.00,2.00,1.0>, <-3.00,2.00,1.0>, <-6.00,2.00,1.0>, <6.00,-2.00,0>, <3.00,-2.00,0>, <-3.00,-2.00,0>, <-6.00,-2.00,0> texture { pigment {color azul}} } object { patchA translate<0,3,-2> } object { patchA rotate <0,0,180> translate <0,-1.10,-2> }