#include "textures.inc" #include "colors.inc" #include "stones1.inc" camera { // angle 15 location <8,5,15> // location <0,20,0> look_at <8,5,0> } light_source { <5, 5, 20> color rgb <1,1,1>} plane {y, -3 texture { pigment { checker color White color Green } } } #declare vidro = bicubic_patch { type 1 flatness 0.0100 u_steps 4 v_steps 4, <4,1,1>, <4,8,1.3>, <4,8,1.3>, <4,1,1>, <6,2,0.9>, <6,4.5,1.2>, <6,4.5,1.2>, <6,2,0.9>, <7,3,0.6>, <7,3.5,0.8>, <7,3.5,0.8>, <7,3,0.6>, <10,4,0>, <10,5.5,0.5>, <10,5.5,0.5>, <10,4,0> pigment {color rgb<1,1,1>} rotate<270,0,0> } union{ object {vidro} }