// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi #include "colors.inc" camera { location <-10, 0, -40> look_at 0 angle 25 } background { color Gray25 } //to make the patch easier to see light_source { <300, 300, -700> White } plane { y, -12 texture { pigment { checker color Green color Yellow } } } #declare TeePeeTex = texture { pigment { Gold } finish { ambient .1 diffuse .4 specular 1 roughness 0.001 reflection .5 metallic } } #declare A1 = < -4, -3, 7>; #declare A2 = < -2, -3, 8.3>; #declare A3 = < -1, -3, 8.8>; #declare A4 = < 0, -3, 9>; #declare A5 = < -5, -1, 0>; #declare A6 = < -4, 2, 0>; #declare A7 = < -2, 4, 0>; #declare A8 = < 0, 5, 0>; #declare A9 = < 0, -5, -6>; #declare A10 = < 0.3, -4, -6>; #declare A11 = < 0.6, -3, -6>; #declare A12 = < 1, -2, -6>; #declare A13 = < -1, 0, -15>; #declare A14 = <-0.6, 0.9, -15>; #declare A15 = <-0.3, 0.5, -15>; #declare A16 = < 0, 1, -15>; #declare carro = bicubic_patch { type 1 flatness 0.1000 u_steps 4 v_steps 4, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, A15, A16 texture { TeePeeTex } //rotate -90*x // to orient the object to LHC //rotate 25*y // to see the four "legs" better } //sphere { A1, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A2, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A3, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A4, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A5, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A6, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A7, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A8, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A9, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A10, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A11, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A12, 0.3 texture {pigment {color rgb <1,0,0>}}} //sphere { A13, 0.3 texture {pigment {color rgb <1,0,0>}} rotate 230*y} //sphere { A14, 0.3 texture {pigment {color rgb <1,0,0>}} rotate 230*y} //sphere { A15, 0.3 texture {pigment {color rgb <1,0,0>}} rotate 230*y} //sphere { A16, 0.3 texture {pigment {color rgb <1,0,0>}} rotate 230*y} object {carro rotate 230*y} object {carro scale <-1,1,1> rotate 230*y} plane { y, 500 texture { pigment { SkyBlue } finish { ambient 1 diffuse 0} } texture { pigment { bozo turbulence .5 color_map { [0 White] [1 White filter 1] } } finish { ambient 1 diffuse 0 } scale <1000, 250, 250> rotate <5, 45, 0> } }