// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 0.00, 0.03, 0.15 > } light_source { <0.00, 20.00, 0.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 10.00, 50.00, 80.00 > sky < 0,1,0> look_at < 20, 0 ,0> angle 30 } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare furo1 = cylinder { < -2.00, -2.00, -2.00 >, < +2.00, +2.00, +2.00 >, 0.75 texture { tinta_B } } #declare furo2 = cylinder { < -2.00, -2.00, +2.00 >, < +2.00, +2.00, -2.00 >, 0.75 texture { tinta_B } } #declare A1 = < 0, 0, 0 > #declare A2 = < 0, 0, 4 > #declare A3 = < 0, 0, 8 > #declare A4 = < 0, 0, 12 > #declare A5 = < 5, 2, 0 > #declare A6 = < 5, 2, 4 > #declare A7 = < 5, 2, 8 > #declare A8 = < 5, 2, 12 > #declare A9 = < 14, 2, 0 > #declare A10 = < 14, 2, 4 > #declare A11 = < 14, 2, 8 > #declare A12 = < 14, 2, 12 > #declare A13 = < 22, 5, 0 > #declare A14 = < 22, 5, 4 > #declare A15 = < 22, 5, 8 > #declare A16 = < 22, 5, 12 > #declare B1 = < 22, 5, 0 > #declare B2 = < 22, 5, 4 > #declare B3 = < 22, 5, 8 > #declare B4 = < 22, 5, 12 > #declare B5 = < 25, 8, 0 > #declare B6 = < 25, 8, 4 > #declare B7 = < 25, 8, 8 > #declare B8 = < 25, 8, 12 > #declare B9 = < 25, -12, 0 > #declare B10 = < 25, -12, 4 > #declare B11 = < 25, -12, 8 > #declare B12 = < 25, -12, 12 > #declare B13 = < 36, 5, 0 > #declare B14 = < 36, 5, 4 > #declare B15 = < 36, 5, 8 > #declare B16 = < 36, 5, 12 > #declare patchA = bicubic_patch{ type 1 flatness 0.1 A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, A15, A16 texture { tinta_A } } #declare patchB = bicubic_patch{ type 1 flatness 0.1 B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11, B12, B13, B14, B15, B16 texture {tinta_A} } // Aqui está a cena, finalmente: //difference { // object { bola } // union { // object { furo1 } // object { furo2 } object { patchA } object { patchB }