#include "colors.inc" #include "textures.inc" camera { location < 7.00, 6.00, 10.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 0.00, -5.0 > } light_source { < 3, 3, -5.0> color White } light_source { < -3, 3 , 0.0> color White } light_source { < 3, 8, -12.0> color White } #declare A1 = < 0, 2, 0 >; #declare A2 = < 2, 2, 0 >; #declare A3 = < 3, 1, 0 >; #declare A4 = < 4, 0, 0 >; #declare A5 = < 0, 2, -5 >; #declare A6 = < 2, 2, -5 >; #declare A7 = < 3, 1, -5 >; #declare A8 = < 4, 0, -5 >; #declare A9 = < 0, 9, -10 >; #declare A10 = < 4, 9, -10 >; #declare A11 = < 8, 3, -10 >; #declare A12 = < 12, 0, -10 >; #declare A13 = < 0, 16, -15 >; #declare A14 = < 9, 14, -15 >; #declare A15 = < 15, 11, -15 >; #declare A16 = < 21 , 0, -15 >; #declare B1 = < 0, -3, 0 >; #declare B2 = < 2, -3, 0 >; #declare B3 = < 3, -2, 0 >; #declare B4 = < 4, 0, 0 >; #declare B5 = < 0, -3, -5 >; #declare B6 = < 2, -3, -5 >; #declare B7 = < 3, -2, -5 >; #declare B8 = < 4, 0, -5 >; #declare B9 = < 0, -3, -10 >; #declare B10 = < 4, -3, -10 >; #declare B11 = < 8, -2, -10 >; #declare B12 = < 12, 0, -10 >; #declare B13 = < 0, -3, -15 >; #declare B14 = < 9, -3, -15 >; #declare B15 = < 15, -2, -15 >; #declare B16 = < 21 , 0, -15 >; sphere { A1, 0.1 texture { pigment { Red } } } sphere { A2, 0.1 texture { pigment { Red } } } sphere { A3, 0.1 texture { pigment { Red } } } sphere { A4, 0.1 texture { pigment { Red } } } sphere { A5, 0.1 texture { pigment { color Blue } } } sphere { A6, 0.1 texture { pigment { color Blue } } } sphere { A7, 0.1 texture { pigment { color Blue } } } sphere { A8, 0.1 texture { pigment { color Blue } } } sphere { A9, 0.1 texture { pigment { color Green } } } sphere { A10, 0.1 texture { pigment { color Green } } } sphere { A11, 0.1 texture { pigment { color Green } } } sphere { A12, 0.1 texture { pigment { color Green } } } sphere { A13, 0.1 texture { pigment { color Pink } } } sphere { A14, 0.1 texture { pigment { color Pink } } } sphere { A15, 0.1 texture { pigment { color Pink } } } sphere { A16, 0.1 texture { pigment { color Pink } } } #declare capa = bicubic_patch { type 1 flatness 0.01 u_steps 5 v_steps 5, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, A15, A16 texture { Aluminum } normal { bumps 0.4 scale 0.9 } finish { phong 1 } } #declare tampo = bicubic_patch { type 1 flatness 0.01 u_steps 5 v_steps 5, B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11, B12, B13, B14, B15, B16 texture { Aluminum } finish { phong 1 } } // Cena final object { capa } object { capa scale <-1, 1, 1> } object { tampo } object { tampo scale <-1, 1, 1> }