#include "colors.inc" camera { location <60, 0, 1> look_at 0 angle 40 } background { color Blue } light_source { <300, 10, 2> White } #declare chao = plane { y,-12 texture { pigment { bozo turbulence .5 lambda 2 color_map { [0.00, 0.33 color rgb <0, 0, 1> color rgb <0, 0, 1>] [0.33, 0.66 color rgbf <1, 1, 1, 1> color rgbf <1, 1, 1, 1>] [0.66, 1.00 color rgb <0, 0, 1> color rgb <0, 0, 1>] } } scale 10 translate 50*x } } #declare cor_auto = texture { pigment { Silver } finish { ambient .1 diffuse .4 specular 1 roughness 0.001 reflection .5 metallic } } #declare C1 = < -5.00, 5.00, -9.00>; #declare C2 = < -2.00, 5.00, 0.00 >; #declare C3 = < 2.00, 5.00, 0.00 >; #declare C4 = < 5.00, 5.00, -9.00 >; #declare C5 = < -5.00, 2.00, 0.00 >; #declare C6 = < 0.00, 0.00, 9.00 >; #declare C7 = < 0.00, 0.00, 9.00 >; #declare C8 = < 5.00, 2.00, 0.00 >; #declare C9 = <-5.00, -2.00, 0.00 >; #declare C10 = < 0.00, 0.00, 9.00 >; #declare C11 = < 0.00, 0.00, 9.00 >; #declare C12 = < 5.00, -2.00, 0.00 >; #declare C13 = < -5.00, -5.00, -9.00 >; #declare C14 = < -2.00, -5.00, 0.00 >; #declare C15 = < 2.00, -5.00, 0.00 >; #declare C16 = < 5.00, -5.00, -9.00 >; #declare auto = bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3, C1, C2, C3, C4 C5, C6, C7, C8 C9, C10, C11, C12 C13, C14, C15, C16 texture { cor_auto } } sphere { C1, 0.2 texture { pigment { color Red } } } sphere { C2, 0.2 texture { pigment { color Red } } } sphere { C3, 0.2 texture { pigment { color Red } } } sphere { C4, 0.2 texture { pigment { color Red } } } sphere { C5, 0.2 texture { pigment { color Red } } } sphere { C6, 0.2 texture { pigment { color Red } } } sphere { C7, 0.2 texture { pigment { color Red } } } sphere { C8, 0.2 texture { pigment { color Red } } } sphere { C9, 0.2 texture { pigment { color Red } } } sphere { C10, 0.2 texture { pigment { color Red } } } sphere { C11, 0.2 texture { pigment { color Red } } } sphere { C12, 0.2 texture { pigment { color Red } } } sphere { C13, 0.2 texture { pigment { color Red } } } sphere { C14, 0.2 texture { pigment { color Red } } } sphere { C15, 0.2 texture { pigment { color Red } } } sphere { C16, 0.2 texture { pigment { color Red } } } object { auto } object { chao }