// Exercicio 5 de MC930 para POV-ray // Last edited on 2000-11-07 11:10 by Alencar Junior // RA: 950060 background { color rgb <1,1,1> } //to make the patch easier to see light_source { <300, 300, -700> color rgb <1,1,1> } plane { y, -12 texture { pigment { checker color rgb <0,1,0> color rgb <1,1,0> } } } camera { location < 0.00, 10.00, -30.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare A0 = < 0.00, 0.00, 0.00 >; #declare A1 = < 0.00, 3.00, 6.00 >; #declare A2 = < 0.00, 9.00, 4.00 >; #declare A3 = < 0.00, 18.00, 11.00 >; #declare A4 = < 3.00, 0.00, 0.00 >; #declare A5 = < 3.00, 3.00, 6.00 >; #declare A6 = < 3.00, 9.00, 4.00 >; #declare A7 = < 3.00, 18.00, 10.00 >; #declare A8 = < 6.00, 0.00, 0.00 >; #declare A9 = < 6.00, 3.00, 6.00 >; #declare A10 = < 6.00, 9.00, 4.00 >; #declare A11 = < 6.00, 18.00, 8.00 >; #declare A12 = < 9.00, 0.00, 0.00 >; #declare A13 = < 9.00, 3.00, 0.00 >; #declare A14 = < 9.00, 9.00, 0.00 >; #declare A15 = < 9.00, 18.00, 0.00 >; #declare patchA = bicubic_patch{ type 0 u_steps 4 v_steps 4 flatness 0.1 A0, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14,A15 pigment {color rgb <0,0,1> } } sphere { A0, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A1, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A2, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A3, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A4, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A5, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A6, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A7, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A8, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A9, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A10, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A11, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A12, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A13, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A14, 0.1 texture{ pigment{ color rgb <1,0,0> }}} sphere { A15, 0.1 texture{ pigment{ color rgb <1,0,0> }}} object { patchA}