// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 1.00, 1.00, 1.00 > } light_source { < 0.00, 0.00, -10.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 0.00, 0.00, -5.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare verde_puro = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare GORGONAS = text { ttf "arial.ttf" "Gorgonas " 1, 0 texture { verde_puro } rotate <0, -clock*360, 0> } #declare LTDA = //#if ( clock <= 0.5 ) text { ttf "arial.ttf" "Ltda" 1, 11 texture { verde_puro } translate < clock+2, 0, 0> } //#else // (if clock is > 0.5, we're on the second phase) // we still want to work with a value from 0 - 1 //#declare ElseClock = clock - 1; //text { ttf "arial.ttf" "Ltda" 1, 11 // texture { verde_puro } // translate <(clock-0.5)*1.0, 0, 0> //} //#end // Aqui está a cena, finalmente: object {GORGONAS} object {LTDA}