// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 1, 1, 1 > } light_source { < 5*clock+5, 3.5, -5.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 5.00, 5.00, -6.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 8, 0.00, -14.00 > // right < 0.000, 0.00, 0.00 > // up < 0.00, 0.00, 0.00 > // sky < 0.00, 0.00, 0.00 > look_at < 6, 0.50, 0.50 > } #declare vermelho = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare logo = text{ttf "verdana.ttf" "FLeite" 1.0 0.0 texture{ pigment{ marble turbulence 1 lambda 1.5 omega 0.5 octaves 5 frequency 3 color_map{ [0.00 color rgb<0,1.0,0>] [0.50 color rgb<0, 0.90, 0>] [1.00 color rgb<0, 0.80, 0>] } } } scale 3 } #declare caixa= box{ <9,2.8,0.1 > <-0.5, -0.5, 4> texture { pigment{ marble turbulence 1 lambda 1.5 omega 0.5 octaves 5 frequency 3 color_map{ [0.00 color rgb<0,0,1>] [0.50 color rgb<0,0,0.8>] [1.00 color rgb<0,0,0.3>] } } } finish {phong 1.0} } difference { object {caixa} object {logo} translate <-5,-2,5> translate <12*clock, 6*abs(sin(12.56*clock)), 0> }