// Fabio Negrello - exercicio 04 // ultima modificacao 26/10/00 background{ color rgb < 1, 1, 1 > } light_source { < 0.00, 2.00, -20.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 0.00, 2.00, -20.00 > look_at < 0.00, 2.00, 0.00 > } #declare vision = text { ttf "arial.ttf" "VISION" 1, 0 texture { pigment { color rgb < 0.00, 0.00, 1 > } } translate <-2, 0, 0> } #declare software = text { ttf "arial.ttf" "SOFTWARE" 1, 0 texture { pigment { color rgb < 0.00, 0.00, 1 > } } translate <-3, -1, 0> } #declare olho = sphere { < 0, 3.5, 0>, 2.00 texture { pigment { color rgb < 1.00, 1.00, 1.00 > } } } #declare cor = sphere { < 0, 3.5, 0>, 2.00 texture { pigment { color rgb < 0.00, 1.00, 0.00 > } } translate<0,0,-3.3> } #declare iris = sphere { < 0, 3.5, 0>, 0.5 texture { pigment { color rgb < 0.00, 0.00, 0.00 > } } translate<0,0,-1> } union{ object{vision} object{software} translate <0,0,-10*clock> } difference { object{olho} object{cor} object{iris} rotate <0,180+180*clock,0> translate <0,sin(clock*180)*3+2,-10*clock> }