// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-10-26 by samuel background{ color rgb < 1, 1, 1 > } light_source { < 2.00, 6.00, -5.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 0.00,0.00, -10.00 > // right < 2.40, 0.00, 0.00 > // up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } //amarelo #declare amarelo = texture { pigment { color rgb < 1, 1, 0 > } finish {diffuse 0.8 specular 0.5 roughness 0.005 ambient 0.1 phong 1} } #declare vermelho = texture { pigment { color rgb < 1, 0, 0> } finish {phong 1} } #declare verde = texture { pigment { color rgb < 0, 1, 0> } normal { bumps 0.6 scale 0.2 } finish {phong 1} } #declare preto = texture { pigment { color rgb <0, 0, 0> } finish {phong 1} } #declare corp = text { ttf "times.ttf" "SJKorp" 1.0, 0.0 texture { verde } } // Aqui está a cena, finalmente #if (clock <= 0.5000) object {corp translate <-3+10*clock,0,0>} #else object {corp translate <-3+10*0.5000,0+2*clock,0>} #end