#include "colors.inc" camera { location <-5,.15,-2> look_at <.3 * clock,.2,1> angle 35 } light_source { <500,500,-1000> White } plane { y,0 texture { pigment { SeaGreen } finish { reflection .35 specular 1 } normal { ripples .35 turbulence .5 scale .25 } } } text { ttf "timrom.ttf" "RGF" 25, 0.1*clock*y pigment { BrightGold } finish { reflection .25 specular 1 } translate -2*x } #include "skies.inc" sky_sphere { S_Cloud5 }