#include "colors.inc" #include "stones.inc" camera { location <0,2,-(27+(1-clock)*20)> look_at <2,2,0> angle 35 } light_source { <10,10,-20> White } // plane { y,0 // texture { // pigment { SeaGreen } // finish { reflection .35 specular 1 } // normal { ripples .35 turbulence .5 scale .25 } // } // } text { ttf "gothicb.ttf" "Gallo Corp." .5, 0 texture { T_Stone23 } translate <-8*(1-clock), 8*(1-clock)*(1-clock),0> } #include "skies.inc" sky_sphere { S_Cloud5 } sphere {<0,0,0>, 1 pigment {Cyan filter 0.95} scale <4,1.4,1> translate <2.5+8*(1-clock),0.2+8*(1-clock)*(1-clock),0>}