#include "colors.inc" #include "stones.inc" background { color rgb 1 } light_source { <500,500,-1000> White } camera { location < 5.00, 5.00, -15.00 > look_at < 0.00, 0.00, 0.00 > } #declare cilindro = cylinder { <-3, 0.4, 1> <1.6, 0.4, 1> 0.8 pigment { color rgb < 1.00, 0.50, 0.50 > } } #declare frase = text { ttf "timrom.ttf" "MAkorp" 1.5, 0 pigment { BrightGold } finish { reflection .25 specular 1 } translate -2.5*x } union { object {cilindro} object {frase} translate <12*clock, 5*cos(12.56*clock), 0> }