#include "colors.inc" background{ color rgb < 0.10, 0.80, 0.80 > } light_source { < 10.00, 5.00, 10.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < -10.00, -5.00, 10.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 15.00, 5.0, 30.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 7.00, 7.00, 0.00 > rotate < 0,0,225 > } #declare textura_1 = texture { scale 0.03 pigment { Blue } normal { bumps 0.1 scale 0.1 } finish { phong 1 roughness 0.1 } } #declare textura_2 = texture { scale 0.3 pigment { Blue } normal { bumps 0.1 scale 0.1 } finish { phong 1 roughness 0.4 } } #declare texto1 = text { ttf "timrom.ttf" "GRANELLA" 2, 0 // pigment { Blue } // translate <-5,-5,0> rotate < 0.00, 0.00, -60.00 > scale <5,5,2> texture { textura_1 } } #declare contorno = prism { linear_sweep linear_spline 0, // 1, // 6, // numero de pontos da base <-1.5,1.5>, <-0.5,1.5 >, <15,0.5>, <-0.5,0.5>, <-0.5,-3>, <-1.5,-3> texture { textura_1 } // translate <-10,-10,0> scale <2,2,2> rotate <90,0,-60> } // Aqui está a cena, finalmente: union { object { texto1 translate <10*(-0.5+clock),10*(-0.5+clock),4*clock> rotate } object { contorno translate <10*(-0.5+clock),10*(-0.5+clock),4*clock> rotate } }