// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 1.00, 1.0, 1.0 > } light_source { < 0.00, 0.00, 8.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 0.00, 0.00, 10.00 > right 2* < -1.20, 0.00, 0.00 > up 2* < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare esfera_central = sphere{ <0.00,0.00,0.00>, 2.00 pigment {color rgb <0.00,0.00,1.00>}} #declare esfera1 = sphere{<-1,-1,0>, 1.3 pigment {color rgb <0.00,0.00,1.00>}} #declare esfera2= object{esfera1 translate <2,0,0>} #declare esfera3= object{esfera1 translate <2,2,0>} #declare esfera4= object{esfera1 translate <0,2,0>} #declare texto_dunha = text{ttf "arial.ttf" "Dunha" 1,0 pigment{color rgb <1.0,0.0,0.0>}} #declare texto_software = text{ttf "arial.ttf" "Software" 1,0 pigment{color rgb <1.0,0.0,0.0>}} #declare logo = union { object{esfera_central} object{esfera1} object{esfera2} object{esfera3} object{esfera4} object{texto_dunha translate <2.4,0.3,0> } object{texto_software translate <2.4,-0.7,0> } translate <-3,0,0> } object{logo translate <8*clock,-2*sin(6*3.14*clock),0> }