#include "textures.inc" #include "colors.inc" background{ color rgb < 1.00, 1.00, 1.00 > } camera { location <3, 3, -14> look_at <7,2,0> } light_source { <1, 1, 5> color rgb < 1.00, 1.00, 1.00 > } light_source { <1, 1, -5> color rgb < 1.00, 1.00, 1.00 > } light_source { <1, 5, 1> color rgb < 1.00, 1.00, 1.00 > } light_source { <1, -5, 1> color rgb < 1.00, 1.00, 1.00 > } light_source { <5, 1, 1> color rgb < 1.00, 1.00, 1.00 > } light_source { <-5, 1, 1> color rgb < 1.00, 1.00, 1.00 > } //eixos //cylinder { <100,0,0>, <-100,0,0> , .005 texture{ pigment{Black} }} //cylinder { <0,100,0>, <0,-100,0> , .005 texture{ pigment{Blue} }} //cylinder { <0,0,100>, <0,0,-100> , .005 texture{ pigment{Red} }} #declare moldura= blob { threshold .5 sphere { <0,0,0>, .5, 1 texture {pigment{Blue}} } sphere { <0,5,0>, .5, 1 texture {pigment{Blue}} } sphere { <10,5,0>,.5, 1 texture {pigment{Blue}} } sphere { <10,0,0>, .5, 1 texture {pigment{Blue}} } sphere { <0,0,-3>,.5, 1 texture {pigment{Blue}} } sphere { <0,5,-3>, .5, 1 texture {pigment{Blue}} } sphere { <10,5,-3>,.5, 1 texture {pigment{Blue}} } sphere { <10,0,-3>,.5, 1 texture {pigment{Blue}} } cylinder { <0, .3, 0>, <0, 4.7, 0> , .2, 1 texture{pigment{Red}}} cylinder { <.3, 0, 0>, <9.7, 0, 0> , .2, 1 texture{pigment{Red}}} cylinder { <.3, 5, 0>, <9.7, 5, 0> , .2, 1 texture{pigment{Red}}} cylinder { <10, .3, 0>, <10, 4.7, 0> , .2, 1 texture{pigment{Red}}} cylinder { <0, .3, -3>, <0, 4.7, -3> , .2, 1 texture{pigment{Red}}} cylinder { <.3, 0, -3>, <9.7, 0, -3> , .2, 1 texture{pigment{Red}}} cylinder { <.3, 5, -3>, <9.7, 5, -3> , .2, 1 texture{pigment{Red}}} cylinder { <10, .3, -3>, <10, 4.7, -3> , .2, 1 texture{pigment{Red}}} cylinder { <0, 0, -.3>, <0, 0, -2.7> , .2, 1 texture{pigment{Red}}} cylinder { <0, 5, -.3>, <0, 5, -2.7> , .2, 1 texture{pigment{Red}}} cylinder { <10, 5, -.3>, <10, 5, -2.7> , .2, 1 texture{pigment{Red}}} cylinder { <10, 0, -.3>, <10, 0, -2.7> , .2, 1 texture{pigment{Red}}} finish { phong 1 } translate <-5, -2.5, 1.5> rotate <0, 1800*clock, 0> translate <5, 2.5, -1.5> translate <5*clock, abs(mod(20*clock,4)-2),abs(mod(20*clock,4)-2) > } text { ttf "arial.ttf" "FELIPE" 2, 0 pigment { DMFWood4 } scale <3, 3, 1> translate <.5, 1, -.5> translate <5*clock, abs(mod(20*clock,4)-2), abs(mod(20*clock,4)-2)> } object {moldura}