#include "colors.inc" camera { location <-30,5,-30> look_at 0 angle 25 } light_source { <-1000,1000,-1000> White } #declare texto = text { ttf "arial.ttf" "FAH" 0.4, 0 pigment { Red } translate -6*x translate -2.3*z translate <4.5,0,1> rotate y*(2) translate <0, 20*clock, 0> } #declare cilindro = cylinder { <0, -1, 0>, <0, 1, 0>, 1 open pigment { Blue } translate <0, 20*clock, 0> } #declare ponta = cone { <0, 1, 0>, 1 <0, 2.5, 0>, 0 pigment { Red } translate <0, 20*clock, 0> } #declare cauda = cone { <0, 0, 0>, 0 <0, -2, 0>, 1.5 pigment { Red } translate <0, 20*clock, 0> } #declare tudo = union { object { cilindro } object {texto} } object {cauda} object {ponta} object {tudo rotate y*8}