#include "textures.inc" #include "colors.inc" #include "stones1.inc" camera { angle 15 location <0,20,20> // location <0,20,0> look_at <0.8,0,0> } light_source { <10, 20, -10> color rgb <1,1,1>} #declare c= sphere { <0,0,0>,0.5 pigment {color rgb <0.5,1,0.3> } } #declare b= blob { threshold .65 sphere { <.5,0,0>, .8, 1 pigment {color rgb <0.5,1,0.3> } } sphere { <-.5,0,0>,.8, 1 pigment {color rgb <1,1,0.3> } } sphere { <0,0.5,0>,.8, 1 pigment {color rgb <1,1,0.3> } } sphere { <0,-0.5,0>,.8, 1 pigment {color rgb <1,1,0.3> } } finish { phong 1 } } #declare d= blob { threshold .65 sphere { <2.1,0,0>, .8, 1 pigment {color rgb <1,1,0.3> } } sphere { <1.1,0,0>,.8, 1 pigment {color rgb <0.5,1,0.3> } } sphere { <1.6,0.5,0>,.8, 1 pigment {color rgb <1,1,0.3> } } sphere { <1.6,-0.5,0>,.8, 1 pigment {color rgb <1,1,0.3> } } finish { phong 1 } } #declare e= blob { threshold .5 sphere { <0.2,0,0>, .3, 1 pigment {color rgb <1,1,1> } } sphere { <-0.2,0,0>,.3, 1 pigment {color rgb <1,1,1> } } sphere { <0,0.2,0>,.3, 1 pigment {color rgb <1,1,1> } } sphere { <0,-0.2,0>,.3, 1 pigment {color rgb <1,1,1> } } finish { phong 1 } } #declare f= box {<-1,1,-0.2>, <1,-1,-1> pigment {color rgb <1,1,1,1>}} #declare g= box {<-1,1,0.2>, <1,-1,1> pigment {color rgb <1,1,1,1>}} #declare logo= union { difference { object {b} object {f} } } #declare plano= plane {<0, 1, 0>, -1 // texture { DMFWood3 } pigment {checker Black White} } #declare logo2= union { difference { object {logo} object {g} } } #declare texto= text{ttf "arial.ttf" "C.K." 1.0 0 texture { T_Grnt1 } rotate <180,0,0> scale<-.7,-.7,-0.2> translate <.67,-0.3,0> } #declare logotipo= union { object{logo2} object{texto} translate<3,0,0> translate<0.4*clock,0,0> rotate<360*clock,0,0> } object{plano} object{logotipo} //object {c} //object {d} //object {e}