#include "colors.inc" camera { location <0, 1, -10> look_at 0 angle 35 } light_source { <500,500,-1000> White } // plane { y,0 // pigment { checker Green White } // } text { ttf "timrom.ttf" "TAIT" 1, 0 pigment { Red } translate (-3 +3*clock)*x translate -1*x } text { ttf "timrom.ttf" "CORP." 1, 0 pigment { Red } translate (-1*clock)*x translate -1*y }