#include "colors.inc" camera { location < 3.00, 2.00, 4.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 1.00, 0.00 > look_at < 3.00, 1.00, 0.00 > } light_source { < 2, 6, 2.0> color White } light_source { <-2, 4, 2.0> color White } #if (clock < 0.250) text { ttf "arial.ttf" "Luisao" 1.0 0.1/clock pigment { Red } } #else text { ttf "arial.ttf" "Luisao" 1.0 0.0 pigment { color rgb < sin(100*clock), 0.8, 0.8 > } translate <2*cos(100*clock), 2*sin(100*clock), 0> rotate z*100*clock } #end