#include "colors.inc" background{ color rgb < 0.00, 0.00, 0.00 > } light_source { < 0.00, 0.00, 3.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 0.00, 1.50, 5.00 > look_at < 0.00, 1.20, 0.00 > } #declare BracoE = sphere { < 0.0, 0.0, 0.0 >, 0.5 pigment { color Green } translate < 1.5, 0.5 , 0> } #declare BracoD = sphere { < 0.0, 0.0, 0.0 >, 0.5 pigment { color Green } translate < -1.5, 0.5 , 0> } #declare R = text { ttf "timrom.ttf" "R" 0, 0 pigment { color White } rotate y*180 translate < 0.2, 0.0, 1.0 > } #declare Corpo = sphere { < 0.0, 0.0, 0.0 >, 1 pigment { color Blue } } #declare Cabeca = sphere { < 0.0, 1.75, 0.0 >, 0.75 pigment { color White } } #declare Fixo = union { object { Corpo } object { Cabeca } object { R } } object { Fixo } #if ( clock <= 0.5 ) object { BracoE translate < -2*clock, 0, 2*clock> } object { BracoD translate < 2*clock, 0, 2*clock> } #else object { BracoE translate < -1.0+2*(clock-0.5), 0, 1-2*(clock-0.5)> } object { BracoD translate < 1.0-2*(clock-0.5), 0, 1-2*(clock-0.5)> } #end