// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi #include "colors.inc" #include "stones.inc" background{ color rgb < 1, 1, 1 > } camera { location <15,0.7,-7> look_at <10,0,0> // angle 35 } light_source { <500,500,-1000> White } plane { y,0 texture { pigment { SeaGreen } finish { reflection .35 specular 1 } normal { ripples .35 turbulence .5 scale .25 } } } #declare tinta_Amarela = texture { pigment { color rgb < 0.0, 1.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Branca = texture { pigment { color rgb < 1.0, 1.0, 1.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha = texture { pigment { color rgb < 1, 0.0, 0.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Verde = texture { pigment { color rgb < 0.0, 1.0, 0.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare eixoX = cylinder { < 0.0, 0.0, 0.0 >, <5.0, 0.0, 0.0 >, 0.05 texture { tinta_Azul } } #declare eixoY = cylinder { < 0.0, 0.0, 0.0 >, < 0.0, 5.0, 0.0 >, 0.05 texture { tinta_Vermelha } } #declare eixoZ = cylinder { < 0.0, 0.0, 0.0 >, < 0.0, 0.0, 5.0 >, 0.05 texture { tinta_Verde } } text { ttf "timrom.ttf" "jC" 0.15, 0 pigment { BrightGold} // finish { reflection .25 specular 1 } // translate -3*x translate <16*clock, 2*abs(sin(16*clock)),0> } // object {jCesar}