#include "colors.inc" #include "textures.inc" #background { rgb<0.8, 0.8, 0.8> } camera { location <1.5, 1, -30> look_at <0, 1, 0> angle 10 } light_source { <-100, 20, -100> color White } box { <0,0,0>,<1.1.1> pigment {Blue} translate rotate x*sin(clock) } sphere { <0,0,0>, 1 pigment {Red} } difference { box { <-3.5, -1, 0.1>, <3.5, 1, 1> texture { pigment {Blue} } translate <-3.5+clock,-1+clock,0.1> } text { ttf "timrom.ttf" "LIJ" 0.15, 0 texture { pigment { Red }} finish { reflection .25 specular 1 } translate <-3.5+clock,-1+clock,0.1> } }