// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-10-19 by samuel background{ color rgb < 1, 1, 1 > } light_source { < 2.00, 6.00, 5.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < -10.00,15.00, 8.00 > // right < 2.40, 0.00, 0.00 > // up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 4.00, 4.00 > } //amarelo #declare amarelo = texture { pigment { color rgb < 1, 1, 0 > } finish {diffuse 0.8 specular 0.5 roughness 0.005 ambient 0.1 phong 1} } #declare vermelho = texture { pigment { color rgb < 1, 0, 0> } finish {phong 1} } #declare verde = texture { pigment { color rgb < 0, 1, 0> } normal { bumps 0.6 scale 0.2 } finish {phong 1} } #declare azul = texture { pigment { color rgb <0, 0, 1 >} normal { gradient y frequency 3 turbulence .5 normal_map { [0.00 granite] [0.25 spotted turbulence .35] [0.50 marble turbulence .5] [0.75 bozo turbulence .25] [1.00 granite] } } finish {phong 1} } #declare cloudarea = texture { pigment { color rgb <1,0,0>} normal { gradient y frequency 3 turbulence .5 normal_map { [0.00 granite] [0.25 spotted turbulence .35] [0.50 marble turbulence .5] [1.75 bozo turbulence .25] [0.00 granite] } } finish {phong 1} } #declare preto = texture { pigment { color rgb <0, 0, 0> } finish {phong 1} } #declare circ= blob { threshold 0.5 sphere { <2,2,7>, 3, 2 texture{cloudarea} } sphere { <7,7,2>, 3, 2 texture{amarelo} } cylinder {<2,2,7>,<7,7,2>,1,1} finish { phong 1 } } #declare circ1= blob { threshold 0.5 sphere {<2,2,2>, 3, 2 texture {azul}} sphere {<7,7,7>, 3, 2 texture {verde}} cylinder {<2,2,2>,<7,7,7>, 1,1} finish { phong 1 } } #declare cort= texture{ pigment {color rgb <1,1,0> transmit 0.5} finish { phong 1} } #declare transp= sphere {<4.5,4.5,4.5>, 2.5 texture {cort} } #declare caixa_verde= box { <-2,7,4.5>,<15,13,15> texture { pigment { marble turbulence 0.5 lambda 1.5 omega 0.8 octaves 5 frequency 3 color_map { [0.00 color <1,0,0>] [0.33 color <0, 0, 1>] [0.66 color <1,1,0>] [1.00 color <1,0,0>] } rotate 45*z } finish { phong 1 } } } #declare caixa_amarela= box { <-2,7,-2>,<15,13,4.5> texture {amarelo} } // Aqui está a cena, finalmente: difference{ difference{ union{ object {circ} object {circ1} object {transp} } object{caixa_verde} } object {caixa_amarela} }