#declare azul = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare malhado = texture { pigment { leopard frequency 3 color_map { [0.00 color rgb <1,0,0 >] [0.33 color rgb <0,0,1 >] //[0.66 color Yellow] [1.00 color rgb <1,0,0>] } } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } camera { angle 25 location <12,8,-45> look_at <0,0,0> } light_source { <-10, 20, -10> rgb <0.5,0.3,0.8>} difference { difference { sphere { <0,0,0>,4 texture {malhado} } union { cone { <0,3,0>,0 <0,4,0>,2 texture {vermelho} } cone { <0,-3,0>,0 <0,-4,0>,2 texture {vermelho} } } } box { <0,-5,-5>,<5,5,5> texture {vermelho} } } difference { blob { threshold .65 cylinder { <0,-1.5,0.4>,<0,1.5,0.4>, 0.8 1 texture {azul} } cylinder { <0,-1.52,-0.4>,<0,1.5,-0.4>, 0.8 1 texture {azul} } sphere { <0,0,0>,1.2, 1 texture {azul} } finish { phong 1 } } box { <0.2,-3,-3>,<0.2,3,3> texture {vermelho} } } cylinder { <0,3,0>,<-1,5,-1.5>,0.2 texture {azul} }