// Fabio Negrello - exercicio 02 // ultima modificacao 05/10/00 background{ color rgb < 1, 1, 1 > } light_source { < 3.00, 5.00, -8.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 3.00, 5.00,-8.00 > look_at < 0.00, 0.00, 0.00 > } #declare casca = sphere { < 0.00, 0.00, 0.00 >, 2.00 scale < 2, 1, 1 > texture { pigment { color rgb < 0.00, 0.00, 1.00 > } } } #declare janela2 = cylinder { < 0.00, 0.00, 5.00 >, < 0.00, 0.00, -5.00 >, 2 scale < 1.9, 1, 1 > texture { pigment { color rgb < 1.00, 0.00, 0.00 > } } } #declare roda1 = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.00 >, 0.70 translate <2,-1,-2.0> texture { pigment { color rgb < 1.00, 0.00, 0.00 > } } } #declare roda2 = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.00 >, 0.70 translate < -2, -1, 2 > texture { pigment { color rgb < 1.00, 0.00, 0.00 > } } } #declare roda3 = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.00 >, 0.70 translate <-2,-1,-2> texture { pigment { color rgb < 1.00, 0.00, 0.00 > } } } #declare roda4 = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.00 >, 0.70 translate <2,-1,2> texture { pigment { color rgb < 1.00, 0.00, 0.00 > } } } #declare basehelice = cylinder { < 0.00, 2.00, 0.00 >, < 0.00, 2.50, 0.00 >, 0.20 texture { pigment { color rgb < 1.00, 1.00, 1.00 > } } } # declare helice1 = prism { linear_sweep linear_spline 0, // sweep the following shape from here ... 0.1, // ... up through here 4, // the number of points making up the shape ... < 0, 0 >, < 5, 0.2>, < 5, -0.2>, <0, 0> translate <0,2.5,0> texture { pigment { color rgb < 1.00, 1.00, 1.00 > } } } # declare helice2 = prism { linear_sweep linear_spline 0, // sweep the following shape from here ... 0.1, // ... up through here 4, // the number of points making up the shape ... < 0, 0 >, < 5, 0.2>, < 5, -0.2>, <0, 0> translate <0,2.5,0> rotate <0, 180, 0> texture { pigment { color rgb < 1.00, 1.00, 1.00 > } } } #declare caixa1 = box { <-4, -4, -4>, <4, 1, 4> } #declare caixa2 = box { <-1, 0, -4>, <0.5, 4, 4> } #declare alca1 = box { <0.5, 0, -2>, <1, 0.3, 0> texture { pigment { color rgb < 1.00, 0.00, 0.00 > } } } #declare alca2 = box { <0.5, 0, 0>, <1, 0.3, 2> texture { pigment { color rgb < 1.00, 0.00, 0.00 > } } } union { object { roda1 } object { roda2 } object { roda3 } object { roda4 } object { basehelice } object { helice1 } object { helice2 } object { alca1 } object { alca2 } } difference { object { casca } difference { object { janela2 } object { caixa1 } object { caixa2 } } }