// Exercicio 2 de arquivo de descricao de rodocoptero no POV-ray // Last edited on 2000-10-05 10:50:30 by milena background{ color rgb < 0.00, 0.03, 0.15 > } light_source { <-4.00, -4.00, 4.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location <-8.00, -8.00, 8.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 3.00 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.85, 0.00, 0.15 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 0.75, 0.25 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cilindro_A = cylinder { < 0.00, 0.00, 3.00>, < 0.00, 0.50, 3.00>, 3.00 open texture { tinta_A } } #declare carro = box { < +3.00, 0.00, -1.00>, < -3.00, 11.00, -3.00> rotate z*180 translate z*3 pigment { color rgb <1, 0, 0> } } // Aqui está a cena, finalmente: difference { union { object { cilindro_A } object { carro } } }