// Parte 3 do Trabalho de Laboratorio 1 // Feito em 28/09/2000 por Marilia Goulart Honorio (971259) background{ color rgb < 1.00, 1.00, 1.00 > } light_source { < 20.00, 20.00, 20.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 20.00, 15.00, 10.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 9.00, 4.00, 2.50 > } #declare White = rgb <1,1,1>; #declare Blue = rgb <0,0,1>; #declare DarkGray = rgb <0.45,0.45,0.45>; #declare Green = rgb <0,1,0>; #declare Red = rgb <1,0,0>; #declare LightGray = rgb <0.97,0.97,0.97>; #declare Black = rgb <0,0,0>; #declare tintaAzul = texture { pigment { color Blue } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tintaVerde = texture { pigment { color Green } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tintaPreta = texture { pigment { color Black } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tintaVermelha = texture { pigment { color Red } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tintaBranca = texture { pigment { color White } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tintaCinzaClara = texture { pigment { color LightGray } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tintaCinzaEscura = texture { pigment { color DarkGray } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare corpo = box { <18, 8, 0>, <0, 0, 3> texture { tintaAzul } } #declare roda = cylinder { <16, 0, 2>, // Center of one end <16, 1, 2>, // Center of other end 2 // Radius texture { tintaPreta } } #declare hasteGrande = cylinder { <9, 4, 5>, // Center of one end <9, 4, 6.5>, // Center of other end 1 // Radius texture { tintaCinzaEscura } } #declare hastePequena = cylinder { <9, 4, 6.5>, // Center of one end <9, 4, 7.75>, // Center of other end 0.5 // Radius texture { tintaCinzaEscura } } #declare pa = box { <5.5, 1, 7.75>, <0, 0, 8> texture { tintaCinzaClara } } #declare vidroLateral = box { <16.5, 8, 3.5>, <1.5, 8, 4.5> texture { tintaBranca } } #declare vidro = box { <0,7,3.5>, <0,1,4.5> texture { tintaBranca } } // Aqui está a cena, finalmente: object { corpo translate <0, 0, 2> } difference { object { roda translate <0, 7, 0> } object { corpo translate <0, 0, 2> } } difference { object { roda } object { corpo translate <0, 0, 2> } } difference { object { roda translate <-14, 0, 0> } object { corpo translate <0, 0, 2> } } difference { object { roda translate <-14, 7, 0> } object { corpo translate <0, 0, 2> } } object { hasteGrande } object { hastePequena } object { pa translate <9, 3.5, 0> } object { pa translate <3.5, 3.5, 0> } object { pa rotate <0, 0, 90> translate <9.5, 3.5, 0> } object { pa rotate <0, 0, 90> translate <9.5, -1.0, 0> } object { vidroLateral } object { vidro } object { vidro translate <18,0,0> }