// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 09:50:30 by stolfi background{ color rgb < 0.00, 0.4, 0.4 > } light_source { < 16.00, 12.00, -10.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 20.00, 12.00, -6.00 > right < 1.00, 0.00, 0.00 > up < 0.00, 1.00, 0.00 > sky < 0.00, 1.00, 0.00 > look_at < 7.00, 3.00, 5.00 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.00, 0.00, 1.0 > } finish { diffuse 0.5 specular 0.8 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.7 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.60, 0.60, 0.60 > } finish { diffuse 0.5 specular 0.8 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.80, 0.40, 0.00 > } finish { diffuse 0.5 specular 0.7 roughness 0.005 ambient 0.1 } } #declare tinta_E = texture { pigment { color rgb < 1.0, 1.00, 1.00 > } finish { diffuse 0.5 specular 0.7 roughness 0.005 ambient 0.1 } } #declare tinta_F = texture { pigment { color rgb < 1.0, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.9 roughness 0.005 ambient 0.1 } } #declare base2 = cone { < 7.00, 2.00, 0.00 >,0.00 < 7.00, 0.00, 0.00 >,1.00 texture { tinta_A } } #declare base3 = cone { < 7.00, 2.00, 0.00 >,0.00 < 7.00, 4.00, 0.00 >,1.00 texture { tinta_A } } #declare base4 = cone { < 3.00, 2.00, 0.00 >,0.00 < 3.00, 4.00, 0.00 >,1.00 texture { tinta_A } } #declare bola = sphere { < 5.0, 5.5, 0.0 >, 0.5 texture { tinta_C } } #declare capo = box { < 2.0, 1.0, 2.0 >, < 14.0, 3.0, 8.0 > texture { tinta_A } } #declare caixa1 = box { < 0.0,0.0,0.0>, < 8.0, 8.0, 20.0> rotate <90.0-63.435,0.0,0.0> translate<1.0,1.0,1.0> texture { tinta_A } } #declare caixa2 = box { < 0.0,0.0,0.0>, < 8.0, 8.0, -20.0> rotate <63.435-90.0,0.0,0.0> translate<1.0,1.0,9.0> texture { tinta_A } } #declare caixa3 = box { < 0.0,0.0,0.0>, < 20.0, 8.0, 8.0> rotate <0.0,0.0,63.435-90.0> translate<1.0,1.0,1.0> texture { tinta_A } } #declare caixa4 = box { < 0.0,0.0,0.0>, < -20.0, 8.0, 8.0> rotate <0.0,0.0,90.0-63.435> translate<9.0,1.0,1.0> texture { tinta_A } } #declare caixa5 = box { < 2.0,3.0,2.0>, < 7.0, 5.0, 8.0> texture { tinta_A } } #declare dentro = box { < 7.0, 1.1, 2.1 >, <10.0, 5.0, 7.9> texture { tinta_D } } #declare roda = cylinder { < 0.00, 0.0, 0.00 >, < 0.00, 0.0, 1.00 >, 1.0 texture { tinta_B } } #declare calota = cylinder { < 0.00, 0.0, 0.00 >, < 0.00, 0.0, 1.00 >, 0.5 texture { tinta_C } } #declare eixo = cylinder { < 5.0, 5.0, 5.0>, < 5.0, 8.0, 5.0>, 0.1 texture { tinta_B } } #declare pa = box { <-1.0, 0.0,0.0> <1.0, 0.1, 4.0> rotate<0.0, 0.0, 25.0> texture { tinta_E } } #declare suporte = cylinder { < 0.0, -0.1, 0.0>, < 0.0, -0.1, 2.0>, 0.1 texture { tinta_B } } #declare farol = cylinder { < 0.0, 0.0, 0.0>, < 0.2, 0.0, 0.0>, 0.5 texture { tinta_F } } // Aqui está a cena, finalmente: difference{ union{ object { capo } intersection{ object { caixa1 } object { caixa2 } object { caixa3 } object { caixa4 } object { caixa5 } } } object {dentro} } object { roda translate <4.0,1.0,2.0> } object { calota translate <4.0,1.0,2.0> } object { roda translate <11.0,1.0,2.0> } object { calota translate <11.0,1.0,2.0> } object { roda translate <4.0,1.0,7.0> } object { calota translate <4.0,1.0,7.0> } object { roda translate <11.0,1.0,7.0> } object { calota translate <11.0,1.0,7.0> } object { eixo } object { pa translate <5.0, 8.0, 6.0> } object { pa rotate <0.0, 180, 0.0> translate <5.0, 8.0, 4.0> } object { suporte translate <5.0, 8.0, 2.9> } object { suporte translate <5.0, 8.0, 5.1> } object { farol translate <14.0, 2.0, 3.5> } object { farol translate <14.0, 2.0, 6.5> }