// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 0.00, 0.03, 0.15 > } light_source { < 4.00, 10.00, 20.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < -5.00, 7.00, 6.00 > right < 0.00, 1.20, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare tinta_A = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare estrutura = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare roda = sphere { < 0.00, 0.00, 0.00 >, 1.00 texture { tinta_C } } #declare assento = box { < -0.5, -0.5, -1.50 >, < +0.5, +0.5, +1.50 > texture { tinta_B } } #declare haste = box { < -0.20, -0.20, -1.00 >, < +0.20, +0.20, +1.00 > texture { tinta_D } } #declare helice = box { < -0.20, -1.50, -0.05 >, < +0.20, +1.50, +0.05 > texture { tinta_D } } // Aqui está a cena, finalmente: difference { difference { object { estrutura scale <2.00,1.00,1.00> } object { assento translate <1.00,0.00,1.00> } } object { assento translate <-1.00,0.00,1.00> } } object {roda scale <1.00,0.2,1.00> translate <1.5,2.00,-0.5> } object {roda scale <1.00,0.2,1.00> translate <1.5,-2.00,-0.5> } object {roda scale <1.00,0.2,1.00> translate <-1.5,2.00,-0.5> } object {roda scale <1.00,0.2,1.00> translate <1.5,-2.00,-0.5> } object {haste translate <-4.00,0.00,1.00> } object {helice rotate <0.00,0.00,25.00> translate <-4.00,0.00,2.00> }