background{ color rgb < 0, 0.5, 0 > } light_source { < -20.00, -2.00, 11.00 > color rgb < 0.50, 1.00, 1.00 > } camera { location <-15, 2, 11 > // right < 2.40, 0.00, 0.00 > // up < 0.00, 0.00, 1.80 > sky < 0.00, -1.00, 0.00 > look_at < 0, 2, 11 > } #declare tinta_A = texture { pigment { color rgb < 0, 0, 1 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1, 1, 1 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C= texture { pigment { color rgb < 0, 0, 0> } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cubo = box { < 0.00, 0.00, 0.00>, < 1.00, 1.00, 1.00> texture { tinta_A } } #declare cabine1 = cylinder { < 1.00, 2.00, 13.00 >, < 9.00, 2.00, 13.00 >, 2.00 texture { tinta_B } } #declare roda = sphere { <2,4,6>, 1 scale <0.4,1,1> texture { tinta_C } } union { merge { object { cubo scale <8,2,16> translate <1, 2, 3>} object { cubo scale <8,2,6> translate <1,0,7>} object { cabine1 } } object { roda } object { roda translate <0, 0, 10> } }