// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 09:50:30 by stolfi #include "colors.inc" //#include "glass.inc" #include "textures.inc" background{ color Brown } light_source { < 10.00, 0.00, +5.00 > color rgb <1.00, 1.00, 1.00 > } light_source { < 15.00, 5.00, +5.00 > color rgb <1.00, 1.00, 1.00 > } light_source { < 0.00, 4.00, 0.00 > color White } camera { location < 0.00, 1.00, 8.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 1.00, 0.00 > look_at < 4.00, 2.00, 3.00 > } #declare tinta_pneu = texture { pigment { color Black } finish { diffuse 0.5 specular 0.5 roughness 0.0335 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare pneu_fora = cylinder { < 8.0, 1.0, -3.0 >, < 8.0, 1.0, -2.0 >, 1.0 texture { tinta_pneu } } #declare pneu_dentro = cylinder { < 8.0, 1.0, -3.1 >, < 8.0, 1.0, -1.9 >, 0.50 texture { Aluminum } } #declare pneu = union { object { pneu_fora } object { pneu_dentro } } #declare carcaca = box { < 4.0, 1.0, -3.0 >, < 12.0, 7.0, +3.0 > texture { New_Penny } } #declare paralama = cylinder { < 8.0, 1.0, -3.2 >, < 8.0, 1.0, -1.8 >, 1.5 texture { New_Penny } } #declare cabine = difference { object { carcaca } object { paralama } object { paralama translate < 0, 0, +5.0 > } } #declare cacamba_crua = box { < 12.0, 1.0, -3.0 >, < 18.0, 4.0, +3.0 > texture { New_Penny } } #declare cacamba = difference { object { cacamba_crua } object { paralama translate < +7.0, 0, 0 > } object { paralama translate < +7.0, 0, +5.0 > } } // Aqui esta´ a cena final: object { pneu } object { pneu translate < 0.0 , 0.0 , +5.0 > } object { pneu translate < +7.0 , 0.0 , 0.0 > } object { pneu translate < +7.0 , 0.0 , +5.0 > } union { object { cabine } object { cacamba } }