// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-10-05 09:50:30 by stolfi background{ color rgb < 0.00, 0.03, 0.15 > } //light_source { // < 10.00, 50.00, 10.00 > // color rgb < 1.00, 1.00, 1.00 > //} light_source { < 200.00, 100.00, 20.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 8.00, 4.00, 2.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare raio = 3.500; #declare Vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare Azul = texture { pigment { color rgb < 0.00, 0.00, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare Preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare Cinza = texture { pigment { color rgb < 0.05, 0.05, 0.05 > } finish {diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare Corpo = box { < -4.00, -1.00, -1.50 >, < 4.00, 1.00, 1.50 > rotate < -10.00, -10.00, -10.00 > texture { Vermelho } } #declare Roda = cylinder { < -0.50, -0.50, -0.50>, < +0.50, +0.50, +0.50>, 0.50 texture { Preto } } // Aqui está a cena, finalmente: object { Corpo } object { Roda }