// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 1, 1, 1 > } light_source { < 4.00, -6.00, 0.00 > color rgb < 0.90, 0.90, 0.90 > } camera { location < 8.00, 8.00, 9.00 > right < 1.00, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare tinta_Amarela = texture { pigment { color rgb < 0.0, 1.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Branca = texture { pigment { color rgb < 1.0, 1.0, 1.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha = texture { pigment { color rgb < 1, 0.0, 0.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Verde = texture { pigment { color rgb < 0.0, 1.0, 0.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare esfera = sphere { < 0.5, -1.0 , -1.75 >, 0.5 texture { tinta_Amarela } } #declare eixoX = cylinder { < 0.0, 0.0, 0.0 >, <5.0, 0.0, 0.0 >, 0.05 texture { tinta_Azul } } #declare eixoY = cylinder { < 0.0, 0.0, 0.0 >, < 0.0, 5.0, 0.0 >, 0.05 texture { tinta_Vermelha } } #declare eixoZ = cylinder { < 0.0, 0.0, 0.0 >, < 0.0, 0.0, 5.0 >, 0.05 texture { tinta_Verde } } #declare Roda1 = cylinder { < 0.0, 0.0, 0.0 >, < 0.5, 0.0, 0.0 >, 0.5 texture { tinta_Azul } translate < 0,2,0 > } #declare Roda2 = cylinder { < 0.0, 0.0, 0.0 >, < 0.5, 0.0, 0.0 >, 0.5 texture { tinta_Azul } translate < 2,2,0 > } #declare Roda3 = cylinder { < 0.0, 0.0, 0.0 >, < 0.5, 0.0, 0.0 >, 0.5 texture { tinta_Azul } translate < 0,4.5,0 > } #declare Roda4 = cylinder { < 0.0, 0.0, 0.0 >, < 0.5, 0.0, 0.0 >, 0.5 texture { tinta_Azul } translate < 2,4.5,0 > } #declare boxInferior = box { < 0.0, 0.0, 0.0 >, < 1.5, 6, 0.5> texture { tinta_Vermelha } translate <0.5, 0 , 0> } #declare boxTraseiroMedio = box { < 0.0, 0.0, 0.0 >, < 1.5, 3.5, 0.5 > texture { tinta_Vermelha } translate <0.5, 0 , 0.5> } #declare boxTraseiroSup = box { < 0.0, 0.0, 0.0 >, < 0.5, 1.0, 1.5 > texture { tinta_Vermelha } translate <1, 0, 1> } #declare boxCabine = box { < 0.0, 0.0, 0.0 >, < 2.5, 2.5, 2 > texture { tinta_Vermelha } translate <0, 3.5 , 0.5> } #declare hasteHelice = cylinder { < 0.0, 0.0, 0.0 >, < 0.0, 0.0, 1.0 >, 0.25 texture { tinta_Vermelha } translate <1.25, 4.75, 2.5> } #declare heliceMenor1 = box { < 0.0, 0.0, 0.0 >, < 0.01,0.75,0.1 > texture { tinta_Verde } translate <1.5, 0.5 , 2> } #declare heliceMenor2 = box { < 0.0, 0.0, 0.0 >, < 0.01,0.75,0.1 > texture { tinta_Verde } rotate <120,0,0> translate <1.5, 0.5 , 2> } #declare heliceMenor3 = box { < 0.0, 0.0, 0.0 >, < 0.01,0.75,0.1 > texture { tinta_Verde } rotate <240,0,0> translate <1.5, 0.5 , 2> } #declare heliceMaior1 = box { < 0.0, 0.0, 0.0 >, < 0.15,1.5,0.01 > texture { tinta_Verde } translate <1.25, 4.75 , 3.5> } #declare heliceMaior2 = box { < 0.0, 0.0, 0.0 >, < 0.15,1.5,0.01 > texture { tinta_Verde } rotate <0,0,90> translate <1.25, 4.75 , 3.5> } #declare heliceMaior3 = box { < 0.0, 0.0, 0.0 >, < 0.15,1.5,0.01 > texture { tinta_Verde } rotate <0,0,180> translate <1.25, 4.75 , 3.5> } #declare heliceMaior4 = box { < 0.0, 0.0, 0.0 >, < 0.15,1.5,0.01 > texture { tinta_Verde } rotate <0,0,270> translate <1.25, 4.75 , 3.5> } // Aqui está a cena, finalmente: object { eixoX } object { eixoY } object { eixoZ } object { Roda1 } object { Roda2 } object { Roda3 } object { Roda4 } object { boxInferior } object { boxTraseiroMedio } object { boxTraseiroSup } object { hasteHelice } object { boxCabine } object { heliceMenor1 } object { heliceMenor2 } object { heliceMenor3 } object { heliceMaior1 } object { heliceMaior2 } object { heliceMaior3 } object { heliceMaior4 }