// Exercicio 2 de MC930 para POV-ray // Last edited on 2000-09-28 13:30 by Alencar Junior // RA: 950060 background{ color rgb < 0.00, 0.15, 0.03 > } light_source { < 5.00, 20.00, 20.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 5.00, 15.00, 10.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 2.00, 3.00, 0.00 > } #declare Roda = union { cylinder { // Pneu < 0.00, 0.00, 0.00 >, < 0.00, 1.00, 0.00 >, 1 pigment { color rgb < 1,1,0> } } cylinder { // Calota < 0.00,-0.01, 0.00 >, < 0.00, 1.01, 0.00 >, 0.25 pigment { color rgb < 0,0,1> } } } #declare Chassi = prism { linear_sweep linear_spline 0, // sweep the following shape from here ... 6, // ... up through here 7, // the number of points making up the shape ... <11,0>, <11,2>, <7,3>, <1,3>, <1,6>, <-2,6>, <-2,0> pigment { color rgb < 0,0,1> } } #declare Vidro = prism { linear_sweep linear_spline 0, // sweep the following shape from here ... 6, // ... up through here 4, // the number of points making up the shape ... <7,3>, <3,6>, <1,6>, <1,3> pigment { color rgb < 1,1,0> } } #declare Helice = union{ box { <0.00,2.50,6.00> <1.00,3.50,7.00> pigment { color rgb < 1,0,0> } } box { <0.00,-9.00,7.00> <1.00, 9.00,8.00> pigment { color rgb < 1,0,0> } } box { <9.00, 2.5,7.00> <-9.00,3.5,8.00> pigment { color rgb < 1,0,0> } } } #declare Cauda = union{ prism { linear_sweep linear_spline 2, // sweep the following shape from here ... 4, // ... up through here 6, // the number of points making up the shape ... <-2,2>, <-5,2>, <-5,4>, <-4,4>, <-3.5,3>, <-2,3> pigment { color rgb < 0,0,1> } } box { <-4.25,4.0,1.00> <-4.75,4.25,5.00> pigment { color rgb < 1,0,0> } } } // A cena: object { Chassi } object { Vidro } object { Helice} object { Cauda } object { Roda } // Roda traseira direita object { Roda translate < 0.00,5.00,0.00> // Roda traseira esquerda } object { Roda translate < 8.00,0.00,0.00> // Roda dianteira direita } object { Roda translate < 8.00,5.00,0.00> // Roda dianteira esquerda }