// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 1.00, 1.00, 1.00 > } light_source { < 14.00, 10.00, 50.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 0.00, 4.00, 14.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 4.00, 0.00 > } #declare raio = 2.00; #declare tinta_vermelha = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_preta = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare esfera = sphere { < 0.00, 7.00, 0.00 >, 2.00 texture { tinta_vermelha } } #declare cilindro = cylinder { < 0.00, 2.00, 0.00 >, < 0.00, 5.00, 0.00 >, 1.00 texture { tinta_verde } } #declare caixa = box { < -4.00,0.00,-2.00 >, < 4.00,2.00,2.00 > texture { tinta_preta } } // Aqui está a cena, finalmente: object { cilindro } object { esfera } object { caixa }